Choppy Table Craps



When I first start to play, I watch therolls of the first two shooters. If they are throwing only a few numbers before they sevenout or only make one point before sevening out, I determine that the table is choppy orturning cold. I then adjust my bets accordingly.
If there are a lot of numbers being thrown before the shootersevens out, I make two $6 place bets on the six and eight, even if it's the point. I takeboth place bets down after the first hit or when the dice have been rolled for six times.
Another betting strategy is to make the place bets onthe six and eight, and if the shooter throws one of your numbers within thefirst three rolls, you would leave the bet working and start your count over.Anytime your number isn't thrown after three rolls, prepare to take them down onthe sixth roll. For more info see-place bet betting guide.
If, during the course of the shooters roll, a four or ten is thrown, I make a no four orno ten bet for $40. I leave the no four or no ten bet up until a seven is thrown or I losethe bet. Be mindful of how many times a four and ten show up. Sometimes there is apreponderance of one number. If so, don't make a no four or no ten on that number. You canmake two $5 don't come bets after four rolls instead.
If the shooters are sevening out after a few rolls, I'll make two$5 don't come bets and lay full odds if either one is a four or a ten.
I don't make a pass/don't pass line bet in either case.
I'll continue to bet this way until a shooter makes two passes ina row. When that happens, I start to bet the hot system.
If two shooters in a row seven out, I start to bet the coldsystem.

  • IMHO the smartest way to play Choppy to Cold tables is to go with the lowest vig bets. That means the Free Odds bet. And to get a Free Odds bet up you have to get a flat bet up - in this case, a DP or a DC. I'm of the opinion a 3x4x5x odds table is among the worst for this situation.
  • The method that I am about to show you not only works well in real-world Choppy-table or cool-trend situations; it does just as well in computer simulations like Win-Craps. Just set the proper parameters of what accurately qualifies as a choppy-table or cool-trend situation; then apply my Choppy-Table Short-Leash method.

Three big strategiesthe secrets of the Grande-Gold Power Sweep, Molliere's Monte Carlo Turnaround, and the Montarde-D'Girard Double Reverse. These powerful strategies are designed for serious craps players who want to bring the best odds and strategies to hot tables, cold tables and choppy tables. 64 pgs, paperback, 2000. The normal state of a table is choppy where you may see a combination of short rolls of 2 to 5 throws of the dice, medium rolls of 5 to 8 throws and longer rolls of 9 to 15 throws. A big money making roll (sometimes called a “hand”) is more likely to occur on a warm or choppy table than a cold table. Therefore, table selection is a factor.

My system of betting for:

Starting table play
Choppy & semi-hot tables
Hot tables
Cold tables

TableChoppy table craps strategy

Choppy Table Craps Table

An example of this system in play

Choppy Table Craps Game

Shooters are only making an occasionalpoint. Not many numbers are being thrown. You determine that the table isgetting cold.
You make two $6 place bets on the six and eight andwill take them down after one hit or six rolls. The shooter throws an eight onthe first roll so you take your bets down. Shooter sevens out on the secondroll.
Thinking that the table is getting colder you startmaking don't come bets after the next shooter establishes a point. You have adon't come on the five and a don't come on the four. You lay full odds on thefour. Shooter sevens out. You win.

Have your system or method added to the Craps Pit database. Contact meat starchip@live.com

Choppy Table Craps Games

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Mar 6th, 2016
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Choppy Table Craps Strategy

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  1. Heavy’s 6 and 8 Place to Come “Heat Seeking” Craps Strategy
  2. My Heatseeking Craps Strategy has gotten a lot of positive play through the years. Normally I only share this strategy in my craps clinics, but demand has been high for more information on it, so I thought I’d give you a thumbnail version of how – and why – we play it.
  3. What are your chances of winning at the craps table in a fair game? Even if you are a perfect player with rock-ribbed discipline and played the most conservative of bets, you still have to buck the minimum house edge of 1.41%. But even if there were no house edge your chances in a random game would be no better than 50/50.
  4. The only way to really win at any random game is to take advantage of the trend. Trends are streaks or identifiable patterns. In craps the tables will be trending toward hot or cold perhaps thirty percent of the time. They may actually be hot or cold for another ten percent of the time. The other sixty percent of the time the trend may be choppy with decisions hopping back and forth, both ways. The key to winning is protecting your bankroll during those choppy times, while positioning yourself to take advantage of the next trend.
  5. There are two philosophies regarding betting and trends. The first school of thought says buck the trend. In other words, always bet opposite of the last decision. This might not be a bad move on a choppy table. The second school of thought says follow the trend. When seeking out a hot shooter this is the correct way to play. Let the dice lead the way - and you follow.
  6. The most conservative of betting strategies rely strictly on flat betting either the Pass or Don’t Pass, and the Come or Don’t Come. Many players utilize these bets to follow the trend, betting the same way as the last decision of the dice - or in some instances betting the decision before the last decision. Often times they will play a progression strategy such as the Paroli or the Fibonacci. Both are good ways to play. But the player has no choice in the numbers when he plays the Line or Come/Don’t Come bets. He is truly at the mercy of the dice.
  7. Next to flat betting, the most conservative wager on the craps layout is the Place bet on the six or eight. The house edge on these wagers is just one tenth of one percent higher than on the flat bet. However, in this case the player has his choice of two very good numbers.
  8. The problem with place betting is that it immediately places money at risk. A quick point-seven can be devastating to the player’s bankroll. Therefore, the player should chart the tables and look for certain indicators before placing money at risk. And once the player decides to place money in action he should follow the old adage, “Don’t test the depth of the water with both feet.”
  9. Advantages of the Heat Seeking Craps Strategy: The Axis Power Heat Seeking Craps Strategy offers many player advantages. First of all, it positions the player to score a substantial win with very little downside risk. When played properly the player will never have more than three “at-risk” betting units per hand. Since there is little money at risk the minimum bankroll required to play is relatively small - as little as $150 in a $5 game. And unlike systems that require you to count the number of tosses before entering the game, you do not have to stand idly by the table. You do not have to write anything down or perform any complex mathematical calculations in your mind. You simply watch for certain entry keys and play by a specific set of simple rules.
  10. Does this mean you will win at every session? No. Again, at best you have less than a 50/50 chance of winning in a random game. Long, hot rolls are few and far between. However, by playing a safe, conservative strategy you can find the hot shooters and profit from them. The strategy has a built-in money management feature that helps position you for unlimited winnings while minimizing losses.
  11. Hot Shooter Indicators: While charting the tables you will be looking for positive signs that indicate the table trend may be heating up. Here are the primary Hot Shooter Indicators you are looking for:
  12. 1. Any inside number - the 5, 6, 8, or 9 - repeats during a shooter’s hand.
  13. 2. Multiple hardway numbers roll during a shooter’s hand.
  14. 3. The shooter makes his first pass and gets beyond roll three of his second hand.
  15. 4. The shooter throws consecutive sevens on the come out roll.
  16. 5. The shooter throws consecutive elevens on the come out roll.
  17. 6. The shooter places and wins any one-roll proposition or hop bet.
  18. 7. The shooter takes the time to carefully pre-set the dice and executes a
  19. Negative Indicators: Just as there are indicators marking the correct time to enter the game, there are indicators that tell you not to enter the game, or if you are already in the game to place no further action until you see another Positive Indicator. Negative Indicators include:
  20. 1. The shooter sevens out without making his Pass.
  21. 2. The shooter throws a craps number on his come out roll (unless he had
  22. placed prop action on that particular craps number - in which case this is a
  23. 3. You lose a come bet to a 2, 3, or 12 craps.
  24. 5. A casino employee cautions the shooter for any reason.
  25. The Play:
  26. Let’s assume you are at a $5 table and you buy in for $150. Take $30 in chips and place them in your front chip rack. Take the remaining $120 and place it in the back rack. Those six chips you placed in the front of the rack are all you need to get started. And remember, you are going to limit your downside risk to just three units.
  27. Conversely, when you win you will place your winnings in the front rack along side your remaining action chips. When the dollar value of the chips in the front rack exceeds $35 the player may step his play up to the next level.
  28. Let’s say the shooter has the dice and establishes a point of five. He tosses the dice again and throws a six. He continues to toss and throws an eight, a ten, and another six. He has repeated an inside number - a Positive Indicator.
  29. Bet 1: Drop three of your red chips on the table and tell the dealer to place the six and eight for $6 each. You will receive $3 change and he will set up the bets.
  30. At this point you have $12 action on the six and eight. This is hedged on the next roll by the $5 Come bet, so you have only $7 at risk to win $7. You have a total of ten ways to win on the six and eight versus six ways to lose on the seven.
  31. The shooter rolls the dice again and one of four things happens. He makes his pass, he throws a box number, he throws a craps or eleven, or he sevens out. If he sevens out, the series ends with a net $7 loss. If he throws a craps number and you lose your Come bet you must stop betting until you note another positive indicator. If he makes his Pass or throws any box number your Come bet will travel to that number.
  32. Let’s assume the next number to roll is the nine and continue with our play. The come bet travels to the nine. You now have three units at risk, one unit place action each on the six and eight plus a one unit flat bet on the nine.
  33. Once again, the $5 Come bet has a hedge effect against your other wagers. You have three units in action between the previous Place and Come action. However, you only have two units at risk.
  34. Now let’s assume the shooter gets the dice and throws another six. A couple of things happen at this point. First of all, your come bet travels to the six. Next the dealer will pay you $7 for the $6 six place bet. He will also ask if you want odds on your six. At this point you tell him “no” and ask him to bring you down on your place bet on the six. You still have three bets working; a $6 Place bet on the eight and Come bets on the six and nine. More importantly, you have locked up a $7 win. So while you have $16 on the layout, you only have $9 at risk. Let’s continue our play.
  35. Bet 4: Play $5 on the come. This time the shooter rolls a four. You now have $21 on the layout with $14 - three betting units - at risk. At this point you have four numbers covered. You may not place any further action until one of these bets wins. This is the highest risk play of the Axis Power Heat Seeking Craps Strategy - yet there are still less than three betting units at risk.
  36. Let’s assume the eight rolls next. You collect an additional $7 for the place bet, but since the bet does not come down you make no additional wagers. You still have four bets working. Now let’s assume the six repeats on the next roll. Since the six is a Come bet you will be paid a flat $5 and the initial wager returned. At this point you hand the dealer $6 and tell him to “Place the six back for six dollars.” When playing this strategy you will always have the six and eight working for you unless you find yourself with more than four bets working. Then you must come down on either the six or the eight. The best practice is to come down on the number that is farthest away from the shooter’s point.
  37. Let’s say the shooter makes his pass and throws the five on the next toss. You won a total of $19 for the last series. You have two flat bets working - the four and the nine. These are contract bets and are working on the next come out. You also have $6 each place on the six and eight. These are off on the come out roll. You have a total of $22 on the table. Once the point is established you will have only $3 at risk due to the earlier wins. Since the shooter made his last pass you may now place a Pass Line bet.
  38. On the come out roll the shooter throws a 3-craps. This is a Negative Indicator. You do not place another wager until you see a Positive Indicator.
  39. The shooter gets the dice again and establishes a four as the point. Since your flat bet on the four was working the dealer pays you $5 and returns your $5 wager. You now have $6 each on the six and eight plus a $5 flat bet on the nine for a total of $17 action. The $5 loss on the come out roll was offset by the subsequent win on the four. You still have $19 locked up and are guaranteed a $2 profit regardless what happens at this point.
  40. At this point you have options. You could come down on the six and eight and leave only the flat bets working. This would increase your guarantee for this shooter to $14. Or you could continue to play as before, flat betting and seeking out the hot shooter. Let’s assume we do the latter.
  41. At this point the strategy progresses as before, the player never risking more than three units and never having more than four bets working. The player continues to place his winnings in the front rack until he accumulates in excess of $35. This is his key to step up his level of play. Take one chip from the front of the rack and tell the dealer you want single odds on one of your come bets. On each subsequent win repeat the process until you have single odds on all of your come bets. Then, on the next win, if you do not already have it you place the point.
  42. Continue to feed your winnings into the front chip rack until you have accumulated $70. This is your key to progress to double odds on your come bet. Only increase your odds as you collect wins, and increase your odds on only one come bet at a time.
  43. Each time the dollar value of the chips in your front rack double you may increase your odds bet by one unit. Continue this strategy until you reach the maximum odds available in that particular casino. Then increase the size of your flat bets from one unit to two and run the progression again.
  44. This simple place/come betting strategy allows the player to see plenty of action while minimizing risk. It forces the bets to pay for themselves first while taking advantage of the lowest vig bets on the layout. Will it win 100% of the time? No system can promise that. But long, hot hands are what most players are looking for in the game. The Axis Power Heat Seeking Craps Strategy will help you survive until the hot shooter comes along. Then - it’s money in your pocket.